An argument in favor of video games as educational tools

Report this Argument Pro There are two types of academic games: Non-simulation games are those in which a player solves problems in a school subject such as spelling or mathematics by making use of principles of that subject or discipline. The other type of academic game is the simulation game in which participants are provided with a simulated environment in which to play. These games are intended to provide students with insight into the process or event from the real world which is being simulated.

An argument in favor of video games as educational tools

Thank you for your comment! I really appreciate it! I would still have a teacher look over it with you to help clean it up a little. I liked it and its a decent paper. The video game phenomenon is somewhat new in this modern society.

Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced. These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent.

They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents.

Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded. Looking past the violent contents, video games have several positive aspects. The player acts as the leader of an elite anti-terrorist squad consisting of members.

At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.

These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction.

Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game.

With a headset a combination of a headphone and a microphonemy team members and I discuss and plan strategies effectively. We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills.

For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to. In general, video game is an astonishing tool to keep children entertained during leisure time.

On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. In playing the games, kids are likely to become desensitized to gory images, which could make them less disturbing and perhaps easier to deal with in real life.

For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television.

The news is filled with stories of war and murder, and nearly every movie contains some form of violence. As mentioned by Dr. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness.

Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors. If the person does not have a solid self-control, it can lead him to a violent behavior.

Williams strongly believes that there is no single cause that can lead to an increase in aggressive behavior in children, consistent with Dr.

D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world.Video Games Essay Examples. total results. An Argument in Favor of Watching Television and Playing Video Games. words.

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An argument in favor of video games as educational tools

2 pages. The report card should, above all else, be user-friendly: Parents must be able to easily understand the information it contains. However supporters of this new medium have tried to show how video games can also be used as a learning tool in the classroom (Aguilera, Video Games and Education).

Through various studies games have proven themselves as an effective teaching tool and society is beginning to accept video games as more than just entertainment. Testing fatigue, combined with more pervasive computer use in and out of the classroom and continued experimentation with games as learning tools, suggests that such video games will play a significant role in the future of education.

Mar 30,  · Forbes Video KPMG BrandVoice: The Great Rewrite How Video Games In The Classroom Will Make Students Smarter Using video games as classroom tools that help teachers do their jobs with more. The Open Universe: An Argument for Indeterminism From the Postscript to The Logic of Scientific Discovery [Karl Popper, W.W.

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